AI Insights · Timothy · October 2021
Top 5 Pirate Games on Android in Croatia Q3 2021
Discover how the top five pirate games performed on the Android platform in Croatia during the third quarter of 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of pirate-themed games on the Android platform in Croatia. Here's a detailed look at how the top five apps fared, based on data from Sensor Tower.
Last Pirate: Survival Island, developed by RetroStyle Games UA, showcased a steady increase in weekly downloads. Starting at 143 in late June, downloads peaked at 258 in the week of August 23, before stabilizing around 208 by the end of September. Active users also experienced growth, beginning at 239 and reaching a high of 372 in late August, ending the quarter at 330.
Pirates of the Caribbean: ToW from JOYCITY Corp. demonstrated a significant jump in weekly downloads. The numbers surged from 23 in late June to 379 in early August, maintaining a higher range around 197 towards the end of the quarter. Revenue was volatile, with a notable peak of approximately $199 in mid-September. Active users followed a similar trend, increasing from 44 to a high of 324 in mid-August, then slightly declining to 264 by the end of September.
Pirate Attack, published by IEC Global Pty Ltd, saw consistent growth in weekly downloads, starting from 28 in late June and peaking at 156 in the last week of August. Weekly active users mirrored this growth, beginning at 73 and reaching 244 by the end of August, eventually tapering off to 163 by the end of September.
Save The Pirate! Make choices!, from Mauris IT, experienced fluctuations in weekly downloads. Starting at 128 in late June, downloads saw a decline, hitting a low of 34 in early September, before recovering slightly to 42 by the end of the quarter. Active users followed a similar pattern, beginning at 121 and dropping to a low of 33 in early September, ending the quarter at 57.
Mutiny: Pirate Survival RPG by Helio Games had a more stable performance. Weekly downloads remained relatively consistent, ranging from 28 to 50 throughout the quarter. Active users showed minor fluctuations, starting at 44 and ending at 34 by the end of September, with some minor dips in between.
For a more comprehensive analysis and additional insights, visit Sensor Tower.